Gabriel Steinbach

Juli 22, 2008

Unofficial Snes9xGX 002 Released

Gespeichert unter: Uncategorized — Schlagworte: , , , , , , , , , , , , — gabrielstagebuch @ 11:23 Uhr vormittags


Michniewski
has released a new version of his customized port of Snes9xGX for the Nintendo Wii. He’s added nunchuck and classic controller support, an ini file for controller mappings and compiled an untested GameCube version. You can read more about and download this new release from it’s official release thread.

Juni 23, 2008

HiivelyPlay Released

Gespeichert unter: Uncategorized — Schlagworte: , , , , , , , , , , , , , , , , , , , , , , , , — gabrielstagebuch @ 10:44 Uhr vormittags
Xeron/IRIS has released a AHX/HVL module player for the Nintendo Wii. The AHX format was stolen from Lucasfilms by Abyss (originally THX) and renamed AHX for legal reasons. Hiveltracky (HVL) is another module format. These “mods” store instrument samples in them and a note chart which references to them. They were very popular before MP3’s existed.

Quote:
Copy the contents of “SDCard/” from the zip file to the root of your SD card, then put any extra AHX or HVL files you want to play in the “/hvltunes” directory. Then select HiivelyPlay from the homebrew channel.

Follow the onscreen instructions to load and play AHX or HVL tunes.

Download: Here

GL2GX Alpha v1.2 Released

Gespeichert unter: Uncategorized — Schlagworte: , , , , , , , , , , , , , — gabrielstagebuch @ 10:41 Uhr vormittags

Noeska
has released an OpenGL wrapper for LibOGC. Using this development resource one should be able to port programs which make use of OpenGL quickly to the Nintendo Wii.

Download: Here

Juni 22, 2008

WiiPy Alpha 2 Released

Gespeichert unter: Uncategorized — Schlagworte: , , , , , , , , , , , , , , , — gabrielstagebuch @ 2:28 Uhr nachmittags


TehPola
has released a new version of his Python wrapper for LibOGC. Using this wrapper you can program for the Nintendo Wii in Python.

Quote:
Pronounced “weepy”.

PyOGC is an OGC wrapper for Python written in Pyrex (a hybrid Python-C language designed for extension development). The author, tehpola, made a working demo, but the demo itself was made in Pyrex, not real Python. I (comex) hacked Python a little so the interpreter as well would run, and you can run .py files.

Aside from Python being an awesome language, I think Python on Wii might eventually make it much easier for GUI applications to be developed on the Wii, or really anything.

Right now, however, it does not have any GUI, and PyOGC itself is incomplete– this is really just a demo. The finished version might have have a file selector and maybe a GUI and all that fancy stuff.

Usage

To use, download wiipy.elf, run it by the method of your choice, and put a file called “run.py” on your SD card root containing whatever Python code you want to run.

Besides the modules in PyOGC (the documentation for this is nonexistent, but you can look in the source) you have some basic modules (math, sys), and the standard open() function will open files on the SD card. However, notably, time is presently not available, nor is os and maybe other things.

Alpha 2: Network is available, do this:

import net, _socket as socket

net.init()

Then use the socket functions, but there are some bugs:

socket.accept won’t actually tell you the IP address which connected

You must receive and send data in small chunks. 1024 works, 8192 doesn’t (you get a socket error). This is a limitation of the net functions, but future version will deal with this more smartly (chunk data up for you).

Bugs

For some reason, this app seems to fail in weird and wacky ways when launched over the network from HBC. I’ve only gotten it to work when launched from the SD card. I haven’t tested with any additional loaders or the Twilight Hack. YMMV.

If the script crashes, you will not get a delay before an immediate return to the loader. This is because traceback (which would be required to print the stack trace without exiting python) wants to import os for some reason. This is fixable.

Download: Here

Bubble Dizzy v0.93 Beta Released

Gespeichert unter: Uncategorized — Schlagworte: , , , , , , , , , , , , , , , — gabrielstagebuch @ 2:26 Uhr nachmittags
FoxySofts have ported Bubble Dizzy to the Nintendo Wii. Dizzy is a 2D platformer game released for a few oldschool video game consoles.

Quote:
This time I decided to change his platform and I started to conquer the Wii.
It is therefore with the first port to test the beast that I come back and run the court homebrew

For the moment it is a beta that I made a 2-day history of the test kit and my utilities conversion of images.

To install, it is best to go through the chain homebrew, the launch from TP Hack also should work in theory.

In short, it’s playing the wiimote, the DPad to move and B to jump.

Download: Here

Printable Version

Simon v0.3 Released

Gespeichert unter: Uncategorized — Schlagworte: , , , , , , , , , , , , , — gabrielstagebuch @ 2:21 Uhr nachmittags

Teknecal has updated his homebrew Simon game for the Nintendo Wii. Like it’s name it’s a remake of the memory game you can find the in stores.

Changelog

5 June 2008 (v0.3) - Now uses the Wiimote
3 June 2008 (v0.2) - Added graphics and sound
30 May 2008 (v0.1) - Initial Release

Download: Here

via: http://www.tehskeen.com/

Twilight Hack v0.1beta1 Released

Gespeichert unter: Uncategorized — Schlagworte: , , , , , , , , , , , , , , , , , , , , , — gabrielstagebuch @ 2:18 Uhr nachmittags

As expected, Bushing and his team have released a new version of the Twilight Hack that combats Nintendo’s measures to block the copying of altered save game files. These anti-homebrew measures were included in the 3.3u release of the Wii’s system software.

Bushing has included a changelog.

Quote:
  • The Twilight Hack is now compatible with version 3.3 of the Wii System Menu.
  • Improvements in video configuration. The entire console should now be visible in all video modes, and scrolling has been improved.
  • For the USA version, the two variants of the hack have been packed into one save file. Just select the save slot that corresponds to your version of Twilight Pricess when you start the game.
  • New savegame icons by drmr. The new icons now show which region that version of the hack is for.
  • This version now tries to load boot.dol, and falls back to boot.elf if boot.dol is not found.
  • Many, many bug fixes.

Source: Here
Download: Here

via: http://www.tehskeen.com/

Juni 19, 2008

libwiisprite v0.2.0 Released

Gespeichert unter: Uncategorized — Schlagworte: , , , , , , , , , , — gabrielstagebuch @ 12:08 Uhr nachmittags


Chaosteil
and Feesh! have released a new version of their sprite based library for the Nintendo Wii that utilizes the GX hardware leaving main processing to the CPU. Online documentation can be found here.

What’s New?

* Quad was added as an additional Layer-based class to use. You can now draw colored rectangles without textures.

* TiledLayer now supports transparency.

* Sprites can now get stretched with SetStretchWidth() and SetStretchHeight(). Check out the documentation for further instructions.

* You can get information about the current position of the sequence in a Sprite with GetFrameSequencePos().

* Frame sequences in Sprites now can get actually longer than the image has tiles.

* Layer got additional SetX() and SetY() methods for quicker position setting of one axis.

* LayerManagers now can erase their Layer list with RemoveAll().

* Bilinear filtering for textures can be turned off now. Look up the texture transformation enumeration for sprites.

* Fixed showing up of a green bar on startup.

* Squished out several small bugs to enhance stability. Also possible performance increase.

* Image.LoadImage() now returns an error code when loading an image with the wrong format.

* Loading of 24bit PNGs is also possible now.

* Complete compatibility with the previous version. Your code should work out of the box with no changes at all.

* There is now a Makefile for installing libwiisprite to your
appropriate folders. Check RELEASE.TXT for further information.

* Documentation is more complete. There are several pages which explain the more “advanced” features of the library.

* All of the examples got updated. We also added an template example.

Download: Here

Duck Hunt v1.8 Released

Gespeichert unter: Uncategorized — Schlagworte: , , , , , , , , , — gabrielstagebuch @ 12:06 Uhr nachmittags
KnightOfdragon has released a new version of his Wiimote enabled homebrew remake of the good old’ classic Dunk Hunt for the Nintendo Wii.

What’s New?

* Round counting
* Ducks start at a random location underneath grass with fixed size
* Only 3 bullets per round
* Perfect screen is working

Download: Here

Printable Version

LibMXML v2.5 Released

Gespeichert unter: Uncategorized — Schlagworte: , , , , , , , , — gabrielstagebuch @ 12:04 Uhr nachmittags
beardface has released an adaptation of Mini-XML for Nintendo Wii developers.

Quote:
Mini-XML is a small XML parsing library that you can use to read XML and XML-like data files in your application without requiring large non-standard libraries.

Download: Here

Printable Version

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